Design and Development Log

Decide, Do and Detail - decide what to do, do it, record what you did and why.

NB You should remove all text and examples in red.

Section 1: Background story	
What is the background story that leads to the start of your game?  This is where you tell the player what happened up to the point that they start playing. What is the disaster and how will playing the game help? 	

Section 2: Audience	
Who is the intended audience for your game? What is the age range of your target group? Is the game aimed at girls or boys? Why have you chosen this group? What are the interests of this target group? How do you know?

	

Section 3: Purpose/objective	
 What is the objective of your game?  What does the player have to do to complete the game? (Do they need to collect anything, search for something, destroy things, get to a specific point? Is there a time limit?)

	

Section 4: PEGI rating	
 What will the Pan European Game Information (PEGI) rating be? Give reasons for your decision.

	

Section 5: Project timeline	
 Create a timeline showing when you expect to complete key parts of the project.
Here is part of an example of how it could look.  Make sure that you build time in for gathering/creating assets and testing then refining your game.

Section 6: Game components	
		
Interface	What it will look like (health bars, lives, points score, items the player has collected, etc)
	
Gameplay	The way the game works, from beginning to end. How many levels are there going to be? What's going to take place on each level? How difficult will they be? How will it end? 
	
Instructions 	How are you going to tell the player how to use the controls and what they have to do?

	
Genre	e.g. action, adventure, platform game, puzzle, role play game, simulation game, strategy game, sporting game, serious game?
	
Environment or location	

	
Characters	Give a description of each character and how they fit into the story

Sounds	What sounds are there? What is their purpose? What activates them?

	
Effects	What other effects will you have?

Controls	How will the player navigate their way through the game?

	
Levels	How many levels are there? What must they do to progress from one level to the other? Can they go back a level?

	

Section 7: Storyboards	
Repeat this page as many times as necessary to cover all aspects such as the opening screen, different levels etc.

Title:Enter the title of the screen/level.

Location: Give details of the background/location.

Images: What images do you need?

Sources: Where will you get these images from (will you create them or use secondary images)?

Font(s): What will you use? What colour(s)? Why?

Characters: What/who will appear on this screen?

Media: Sounds, effects, videos, effects, etc.  Where will you get them from?

Draw an outline of different parts of the game that you think will best give your teacher an idea of what you hope to achieve (opening screen, different levels, instructions, showcase, etc). 

Section 8: Assets table	

Asset

Where found
	P/S*	Details of permission if used	Description of assets	Details of editing (how have you developed or edited it to make it suitable for the game).	Where it is used

							

							

							
* P – Primary, S - Secondary

Section 9: Game rules	
If (activator)	Event (trigger)	Then	Action	
If		then		
If		then		
If		then		
If		then		
If		then		
If		then		
If		then		
If		then		
 Complete this table to show what actions will occur as the result of events in your game. 
You may need to add more rows.

Section 10: Game testers	
 Who are your game testers? (Will you be able to meet them regularly to test your ideas/game?)

	
	
Section 11: Game test plan	
Event or input from player	What should happen?	Does it work?
If not, what happens?	Can I fix any problems?
Yes- How?
No – why not?	Have I fixed any problems?	
Press F key
	Rockets fire and rocket sound played				
Press F key and left arrow key
	Rockets fire (with sound) and missile launcher moves left				
Press F key and right arrow key
	Rockets fire (with sound) and missile launcher moves right				

					

					

Section 12: Your showcase	
 
Explain how you have developed your ideas for the showcase.  What media have you used and why:

	

Section 13: Feedback	
Date	Feedback from:	What was the feedback?	Did you agree with the feedback?	Why?	What did you do about it?	

 	 	 	 	 	 	

 	 	 	 	 	 	

Section 14: Teacher comments	

	

Section 15: Other design decisions and explanations