GATHERING ASSETS

mark alert checklist

 

Once you have a detailed design for each component of the game, you must gather the assets you need.

 

As you gather the assets, make sure you save them using a logical storage system and sensible file names so that you can find what you need easily.

 

Create an assets table to record details of each source that you decide to use.

 

Here is an example of an assets table to start you off.handy hint

 

Using existing information

 

Have you already got information you can use? For example, you may be able to re-use photos or data from other work.

 

These websites allow you to use some or all of the images. You must read the terms and conditions of use to make sure you are using them correctly.

 

Make sure that you have permission to use and edit information from secondary sources.

 

Producing original information

 

You will need to use a range of primary sources. For example, you could take photographs, produce drawings, make sound recordings.

 

Creating assets yourself takes time, so allow plenty of time for editing.handy hint

 

Save your completed assets table for your eportfolio.