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Scenario
Planning
Keeping track
Gathering assets
Level 1 slideshow
Level 2 video
Level 3 guessing game
Game instructions
Cracking the code
The complete game
eportfolio
Review
MARK ALERT – Game Instructions
Is the language suitable for the target audience?
Is the aim of the game clear?
Have I explained how to play each level?
Is there room for players to record the letters of the code?
Is it clear what to do when players think they can crack the code?
Have I asked a test user to read them before they try to play the game?
Can the player print the instructions?
Have I updated my plan and my project log?
Accessibility
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| Issue 1 - September 2006 © Edexcel 2006